Project Schwarzwald

8. Narrative Presentation Systems

Template
Reference
Status
Canon

1. Content

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1.1 Illustrated Narrative Sequences

Narrated sequences accompanied by static illustrations or still imagery.

These sequences may portray memories, reflections, routine activities, and the passage of time.

Examples:

  • Reading Schopenhauer.
  • Packing for the upcoming journey.
  • Recollections and reflections introduced later in the campaign.

1.2 Chapter Transitions

Minimalist black-screen transitions displaying the chapter number and title.

Example:

CHAPTER ONE
Dimension

1.3 In-World Dialogue

Conversations experienced within the playable first-person environment.

1.4 Environmental Storytelling

Documents, photographs, objects, architecture, sounds, character routines, and environmental changes.

1.5 Time Progression

Time may advance naturally or through explicit player-triggered activities and narrative sequences. The game does not rely on an artificially accelerated day-night cycle.

1.6 Continuity After Narrative Sequences

The environment must reflect meaningful activities that occurred during a narrated time passage.