8. Narrative Presentation Systems
- Template
- Reference
- Status
- Canon
1. Content
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1.1 Illustrated Narrative Sequences
Narrated sequences accompanied by static illustrations or still imagery.
These sequences may portray memories, reflections, routine activities, and the passage of time.
Examples:
- Reading Schopenhauer.
- Packing for the upcoming journey.
- Recollections and reflections introduced later in the campaign.
1.2 Chapter Transitions
Minimalist black-screen transitions displaying the chapter number and title.
Example:
CHAPTER ONE
Dimension
1.3 In-World Dialogue
Conversations experienced within the playable first-person environment.
1.4 Environmental Storytelling
Documents, photographs, objects, architecture, sounds, character routines, and environmental changes.
1.5 Time Progression
Time may advance naturally or through explicit player-triggered activities and narrative sequences. The game does not rely on an artificially accelerated day-night cycle.
1.6 Continuity After Narrative Sequences
The environment must reflect meaningful activities that occurred during a narrated time passage.