Project Schwarzwald

Military Disguise

Template
System
Status
Canon

1. Summary

The player may acquire a Brazilian military uniform and identification documents from a soldier. These items can be used to attempt impersonation.

2. Rules

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2.1 Impersonation

A military disguise may allow the player to approach controlled locations, operate military vehicles, or pass through security checkpoints without immediately triggering combat.

However, a uniform does not guarantee access.

Soldiers evaluate the player's behavior, documentation, explanation, circumstances, and previous interactions.

2.2 Checkpoint Interactions

When the player approaches a guarded checkpoint while driving a military truck, a soldier may initiate an inspection.

For example:

Soldier: "Hold on. Who authorized this vehicle to be here? I wasn't informed about any supply movement."

The player may choose from different dialogue responses.

One possible explanation might involve receiving orders from a commanding officer to retrieve equipment or supplies.

The soldier's reaction depends on his personality, suspicion, knowledge, and available information.

Possible outcomes include:

  • Immediate authorization to proceed.
  • Additional questions.
  • A request for documentation.
  • A radio verification.
  • An instruction to park and wait.
  • Temporary detention.
  • Escalation to an armed confrontation if the encounter becomes openly hostile.

A soldier may remain suspicious even after permitting passage.

For example:

Soldier: "All right. You can go through this time. But I'll be keeping an eye on you."

This statement has gameplay significance.

The soldier remembers the encounter.

If the player later returns using the same identity, vehicle, or explanation, the soldier may notice contradictions.

An explanation that worked once may fail during a second encounter.

3. Player Feedback

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4. Interactions

5. Persistence

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5.1 Persistent Suspicion

Suspicion is individual and cumulative.

Each soldier maintains relevant memories of previous interactions.

Selected observations may also be transmitted through the military communication network.

Consequently, suspicious activity reported at one checkpoint may influence the behavior of other patrols.

However, information does not necessarily spread instantaneously.

Different soldiers may possess different levels of knowledge.

This produces a security environment in which successful deception requires consistency and situational awareness.

6. Design Principles

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7. Open Questions

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